Bullfight Boss: The first boss of Shadows, War Machine, charges at you repeatedly with a mess of kitbashed spears.It's almost impossible to get without continuing two or three times, minimum. You need to use the Cursed Blade enough times, and each time you attack with the Cursed Blade it drains your health. Bribing Your Way to Victory: Practically required to get the Sword of Legend.The Thief in the second game comes with an infinite ammo sling that does very little damage, but can be rapid fired to stunlock anything. Large Burning Oils can hit 4 times with a single throw. Throwing Hammers are like this as well, yet are thrown on an arc that can hit flyers and they stun their target to boot. Boring Yet Practical: Mundane consumables like Daggers and Arrows do surprisingly good damage at range, especially if used repeatedly.Beating them adds a special icon to your name in the high score list. Bonus Boss: Both games have a Red Dragon as a Bonus Boss, who is every bit as tough as (if not tougher than) the Big Bad.The Glantri Air Force during the ending, who use the artillery on their airships to attack the Fiend.
When preparing a second blast, Tel'Eleron comes out of nowhere, knocks him down mid charge and then blasts him with another fireball.
If you don't figure out how to keep it from regenerating in time, the castle guards will run in and show you. The first Troll boss in the first game.Big Damn Heroes: A number across both games.Big Bad: The archlich Deimos in the first game, the dragon/sorceress Synn in the second (where another lich is a minor boss).Baleful Polymorph: Amazingly, this spell was kept in.An instant kill, but requires some setup. Background Boss: The Red Dragon bosses in each game.Awesome, but Impractical: Many of the pieces of equipment that actually do something useful will also break after taking a few hits.A sign in the second game helpfully provides this information, though. Of course, good luck figuring out what's going on if you don't know D&D monsters. Anti-Magic: In a nice nod to the source material, magic users won't be able to cast spells when the Beholder's central anti-magic eye is open and looking in their direction.It's mostly because the artist for the games is Kinu Nishimura, one of Capcom's prominent artists. Animesque: The characters look just like Eastern RPG ones.It's possible to find somewhere that the enemies will be (due to bad AI) unable to reach you with their weapons, so you can just sit there to bypass battles. Breaker: If you stall for long enough, non-boss enemies will quit the scene. The closest thing anyone has come close to recreating the experience can pretty much be only found in Castle Crashers, Dragon's Crown or Dungeon Fighter Online (the latter being a real RPG, of the MMO variety.) Adaptation Distillation: Capcom did a pretty good job of breaking down an encyclopedia's worth of a pen and paper game into a beat em up.Don't worry, we have a potion to make you gnome-sized, but it'll cost you. Adam Smith Hates Your Guts: Congratulations! You've just saved the gnome village from a monster attack! Please, come and visit.oh, but you're a little big.The plot is pretty simple: Six adventurers, hungry for glory, hunt down evil and bring peace to the land. The duology is also respected for Capcom's showing their work in regards to using the RPG system's lore and combat rules, and for providing a certain amount of depth to the beat 'em up genre that wasn't previously explored: Characters have multiple special moves, can level up, can use items and magic, can collect money to spend in towns, can equip weapons and armor, and can even choose branching paths as well as look for hidden areas, of which there are many. The games are notable for their unique blending of the Dungeons & Dragons game system and Capcom's then-popular 2D scrolling-brawler engine, put in the limelight by Final Fight back in 1989.
Both Tower and Shadows were released on the PlayStation Network, Xbox Live, Wii U eShop and Steam in June 18th, 2013 as Dungeons & Dragons: Chronicles of Mystara. Dungeons & Dragons: Shadow Over Mystara (1996)Ī compilation of both games titled Dungeons & Dragons Collection released exclusively in Japan for the Sega Saturn in 1999.Dungeons & Dragons: Tower of Doom (1994).Set in the world of Mystara, these games are side-scrolling beat-'em-ups by Capcom originally released for arcades and ran on the CP-System II hardware.